#include "Brick.h"


Brick::Brick():GObject()
{
	
}

Brick::Brick(float x, float y, int resourceName,CResourceManager *rm):GObject(x,y,resourceName,rm)
{

}

Brick::~Brick(void)
{
}

void Brick::Render()
{
	this->_sprite->Render(_x,_y);
}

